Halo Infinite Event Trailers
Built, maintained and improved 4K60 ProRes capture capabilities for use across the studio. Drove creative direction for Cyber Showdown, Fracture: Entrenched, The Yappening and Winter Contingency II trailers. Contributed to creative and shot lists on all projects. Assisted with editing sequences of a few trailers. Dove into Infinite's debug tools to expand our creative flexibility. Introduced breaking the camera free in the armor hall, weapon bench, Spartan settings, vehicle bay and pre/post game multiplayer menu lobby. Played as an on-camera Spartan in each trailer.